Hi, I'm Elizabeth 🤓 Product and 3D Designer based in Moscow
I design calm interfaces for products that are anything but
Approach
I start with the workflow, not the screens. Understanding how people actually move through a product — the shortcuts they've invented, the steps they skip, the errors they ignore — tells me more than any brief.
Systems over one-off screens. Every component I design has to work in at least three states and survive an engineer who's never spoken to me. If it can't be handed off without a Loom video, it isn't finished.
Delivery is part of the design. Annotated specs, motion guidance, edge case documentation: these aren't extras, they're the last 30% of the job. The gap between a good design and a good product usually lives in that 30%.
Featured projects
Selected cases from the last two years.
Tessera — Fleet management platform
An invisible product with no UI to show, sold to buyers who arrive skeptical rather than curious. Adjectives do not survive that room.
LiveOps — Command center
A real-time control room for a live game with millions of players. One dark interface to watch the pulse, balance the economy, and run experiments.
Aperture — Landing page for a satellite ground‑network API
Making invisible infrastructure feel tangible.
Echoes — Dream journal
A mobile dream journal app that helps users capture, reflect on, and find patterns in their dreams.
Looking for a cool designer?
Currently open to new projects. Let's talk about what you're building.