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LiveOps — Command center

A real-time control room for a live game with millions of players. One dark interface to watch the pulse, balance the economy, and run experiments.

UX / UI Internal SaaS Live game operations Web app
LiveOps command center dashboard interface

About the project

What the product is and what I was solving

Context

Live-ops teams run a game the way a control room runs a power grid: dozens of parallel events, an economy that can inflate overnight, experiments that finish while everyone sleeps, and an audience of millions that reacts within minutes. The product had to make that state readable at a glance — and safe to act on.

Problem

Four roles with conflicting needs, five tools that did not talk to each other, and a game that never stops running. Structure, priorities and safeguards came first — the dark surface came last.

My role

What exactly I did: research, UI, design system, prototype, handoff. Name the parts that were mine.

Role
Product designer
Timeline
6 weeks, 2026
Platform
Web app, desktop-first
Tools
Figma

Selected screens

LiveOps main dashboard screen
LiveOps detail screen
LiveOps analytics screen

See the full case on Behance

Full process, research and the rest of the screens.

Open on Behance

behance.net/elizaemg